▦ AFTERHOURS
01 / AFTER HOURS
LIFE
POWER THE PINBALL◇ ◇ ◇ 0 / 3 FUSES
SCORE000000000 TOKENS
A SMALL HERO. A VERY BIG NIGHT.

AFTER
HOURS.

Six inches tall. Trapped in an old arcade.
And something just climbed out of a screen.

Audio
Jump, then tap again in midair. Find 3 fuses. Fall into the next adventure.
LEVEL 01THE ARCADE SHOP
MIDNIGHT · 1989 YOU ARE 6 INCHES TALL

Level testing

Start any available level with full health. This replaces your current run and resets its score and objectives.

Testing-link menu · not an account-locked admin feature.

Start a new adventure?

This replaces your saved adventure on this browser. Unlocked level replay stays available.

Pocket Boosts

Bubble shield

Absorbs one hit.

Pulse capacitor

50% more reach and faster recovery for 75 seconds.

Coin magnet

Collect nearby coins automatically for 75 seconds.

Boosts work in the arcade and pinball. Timers pause here. A checkpoint retry restores the boosts you had at that checkpoint, including purchases made since.

Try Overdrive?

Pinballs move 20% faster on this table. Light all three targets to earn 8 bonus tokens.

No time limit. Checkpoint retries keep your target progress. You can leave this switch alone and play normally.

Maintenance alcove

Grip boots · 8 tokens

60% less barrel knockback through the tower and crane fight. Stays equipped after retries.

Barrel Rush · optional

Survive 17 seconds of marked barrel drops. Jump, stomp or pulse with X. Clear it once for 10 tokens.

A hit ends the attempt and returns you here without losing health. Retry free, or continue climbing. Leaving or refreshing returns you to safety.

AFTER HOURS RECORDS

HIGH SCORES

Top 10 on this browser · full adventure runs

RankNameScoreRun

Tokens earned add points. Spending tokens never lowers your score. Clear all six worlds for 5,000 bonus points. Testing and level replays are excluded. Records stay on this browser.

Finish this run?

Enter your score on this browser’s leaderboard. This ends your saved adventure; your next run starts in the arcade.

You can keep playing with unlimited checkpoint retries, or simply close the game and continue later.

Distress signal

A damaged salvage pod holds a spare laser. Clear three drone pairs to recover it and earn 10 tokens.

Steer freely, hold X / FIRE to shoot, and use Space / SHIELD to block incoming bolts. Amber rings warn before enemies fire.

Optional. A hit or leaving returns you here without losing health or your current weapon. Refreshing returns to this pod. Rewards can be collected once per adventure.

The laser is stored until you use E or tap USE SALVAGE LASER during flight. It then lasts 30 seconds.

WORLD COMPLETE

Nicely played.

POINTS EARNED
SECRETS & CHALLENGES0 / 1Optional finds and bonus clears
WorldPointsSecrets